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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Runtime / VisualScripting.Flow / Dependencies / NCalc / EvaluationException.cs
using System;

namespace Unity.VisualScripting.Dependencies.NCalc
{
    public sealed class EvaluationException : ApplicationException
    {
        public EvaluationException(string message) : base(message) { }

        public EvaluationException(string message, Exception innerException) : base(message, innerException) { }
    }
}